120-minute plan · 4 players · Follow the evidence Place cards have been moved at a five-seat civic supper. Four guests have practical seating needs, and a fifth setting seems to belong to someone nobody invited. Content notice: Social awkwardness and access needs. Treat every guest’s stated need as ordinary and credible; no character must justify a personal condition.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
Four guests wait beside a list of names and practical requests.
A straight table runs from serving door to window.
A crew meal rota is pinned above the serving hatch.
A wet runner hangs beside an unnumbered stack of place cards.
A quiet recess overlooks the table and holds a spare drawing board.
A blank supper notice stands beside an unlit speech candle.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: