The Clockmaker's Missing Hour

Player materials · 1.0.0

The town has forgotten the hour between eleven and noon. A delivery arrived without a recipient, and the clockmaker refuses to wind the tower.

Content notice: Memory loss, grief for a parent; replace the father’s story with an old festival recording if preferred.

These cards contain discoveries. Your GM will hand them out as you find them. Keep unrevealed cards face down.

The Clockmaker's Missing Hour: Player route mapPublic route map: Clock square connects to Watch shop and Delivery yard; either reaches Tower landing, then Clock chamber. Routes work in both directions. Retrace the route to return. No hidden information is marked.Player route mapClock square1Watch shop2Delivery yard3Tower landing4Clock chamber5NPUBLIC ROUTES · CONNECTIONS ARE BIDIRECTIONAL · NOT TO SCALE · 1.0.0

Public route map: Clock square connects to Watch shop and Delivery yard; either reaches Tower landing, then Clock chamber. Routes work in both directions. Retrace the route to return. No hidden information is marked.

Timeline record

The receipt is marked 11:34, before the clocks jumped.

h-order · 1 copy

Fallback instruction

Pulling the blue cord stops recording without damaging the story drum.

h-fallback · 1 copy

Method diagram

The cracked catch must align with the three etched strokes, then latch.

h-method · 1 copy

Destination note

Sella took the story drum to the tower landing this morning.

h-note · 1 copy

Physical trail

Blue ribbon from a clock wheel is caught on the tower stair.

h-trail · 1 copy

Witness statement

Pell saw Sella carrying a glass drum upstairs at eleven.

h-witness · 1 copy

Safety marks

The drum reads PLAY / HOLD / RELEASE. HOLD keeps a story; RELEASE returns today’s recordings.

h-safe · 1 copy