Player materials · 1.0.0
The town has forgotten the hour between eleven and noon. A delivery arrived without a recipient, and the clockmaker refuses to wind the tower.
Content notice: Memory loss, grief for a parent; replace the father’s story with an old festival recording if preferred.
These cards contain discoveries. Your GM will hand them out as you find them. Keep unrevealed cards face down.
Public route map: Clock square connects to Watch shop and Delivery yard; either reaches Tower landing, then Clock chamber. Routes work in both directions. Retrace the route to return. No hidden information is marked.
The receipt is marked 11:34, before the clocks jumped.
h-order · 1 copyPulling the blue cord stops recording without damaging the story drum.
h-fallback · 1 copyThe cracked catch must align with the three etched strokes, then latch.
h-method · 1 copySella took the story drum to the tower landing this morning.
h-note · 1 copyBlue ribbon from a clock wheel is caught on the tower stair.
h-trail · 1 copyPell saw Sella carrying a glass drum upstairs at eleven.
h-witness · 1 copyThe drum reads PLAY / HOLD / RELEASE. HOLD keeps a story; RELEASE returns today’s recordings.
h-safe · 1 copy