120-minute plan · 4 players · Explore changing places An orchard has folded like a paper map. Familiar paths meet at impossible angles, and a seed cart waits inside a crease while the keeper’s map shows a route nobody has walked. Content notice: Changing paths and mild disorientation. All routes are firm and visible; characters can return to the gate whenever they choose.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
A dry gatehouse overlooks a path turned like a page corner.
A paper press holds old orchard surveys and two wide clips.
A terrace of closed blossoms rises along a paper-like ridge.
Apple trunks carry the sound of a small cart bell.
A firm bridge crosses a narrow irrigation channel.
A shallow cistern reflects two rows that fail to meet.
A seed cart stands on a flat shelf inside a wide folded path.
A long firm lane follows the orchard’s outer boundary.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: