120-MINUTE PLAN
0-10: Opening agreement
10-20: Arrival
20-35: Records and tools
35-50: An independent trail
50-55: Break
55-75: The immediate problem
75-95: The final choice
95-110: Home and aftermath
110-120: Closing and epilogues

Follow both investigations; take the break before the immediate problem.

At 75 minutes, settle the immediate problem using a safe approach without another roll. At 95 minutes, finish the final method and begin the return.

With 10 minutes left, first secure the immediate goal: Leave the beds behind and escort Omri up the marked stair immediately. Mark the immediate goal safe only once the people or resource are secured. Then, if no final method was used: Raise the tablet, clear the stair, and permit scheduled refill. Mark the fallback method and read the cost ending. Give each character an epilogue; do not bypass the safety step.

3/4/5 PLAYERS
Bring Omri and the tablet to the firm stair before refill.
3: One player observes, one acts, one assists. Resolve one shared obstacle, then rotate attention.
4: Two pairs take observation and action tasks. Resolve them in two short alternating turns.
5: Two pairs work while a fifth watches conditions and summarizes the plan. Do not add a required clue.

Choose what the dry window can preserve.
3: Share supplies; give each character a single contribution, then choose one of the two results.
4: Work in two pairs, one following the method and the other preparing a fallback or record.
5: Add a supply or communication role. Keep two decisions, with one speaking turn for every player.