The Inn with Two Dawns

Player materials · 1.0.0

Every guest sees dawn twice. A breakfast cup remembers its old crack, and the innkeeper is keeping somebody’s departure letter locked away.

Content notice: Separation and time loops; use a departing friend, and retain all player discoveries.

These cards contain discoveries. Your GM will hand them out as you find them. Keep unrevealed cards face down.

The Inn with Two Dawns: Player route mapPublic route map: Inn porch connects to Breakfast room and Stable yard; either reaches Guestbook nook, then East window. Routes work in both directions. Retrace the route to return. No hidden information is marked.Player route mapInn porch1Breakfast room2Stable yard3Guestbook nook4East window5NPUBLIC ROUTES · CONNECTIONS ARE BIDIRECTIONAL · NOT TO SCALE · 1.0.0

Public route map: Inn porch connects to Breakfast room and Stable yard; either reaches Guestbook nook, then East window. Routes work in both directions. Retrace the route to return. No hidden information is marked.

Timeline record

Scratches and player notes remain even when breakfast resets.

h-order · 1 copy

Fallback instruction

Unhooking the charm stops new resets but leaves the sealed farewell unread.

h-fallback · 1 copy

Method diagram

The charm releases when the intended reader willingly opens the farewell letter.

h-method · 1 copy

Destination note

Mara’s room slate: guestbook nook, before the second dawn.

h-note · 1 copy

Physical trail

Ink drips from the breakfast receipt toward the guestbook nook.

h-trail · 1 copy

Witness statement

Ina saw Mara tuck a letter into the guestbook.

h-witness · 1 copy

Safety marks

PAUSE unhooks the charm; RELEASE follows a willing reading. Do not repeat more than one dawn at the table.

h-safe · 1 copy