Player materials · 1.0.0
Every guest sees dawn twice. A breakfast cup remembers its old crack, and the innkeeper is keeping somebody’s departure letter locked away.
Content notice: Separation and time loops; use a departing friend, and retain all player discoveries.
These cards contain discoveries. Your GM will hand them out as you find them. Keep unrevealed cards face down.
Public route map: Inn porch connects to Breakfast room and Stable yard; either reaches Guestbook nook, then East window. Routes work in both directions. Retrace the route to return. No hidden information is marked.
Scratches and player notes remain even when breakfast resets.
h-order · 1 copyUnhooking the charm stops new resets but leaves the sealed farewell unread.
h-fallback · 1 copyThe charm releases when the intended reader willingly opens the farewell letter.
h-method · 1 copyMara’s room slate: guestbook nook, before the second dawn.
h-note · 1 copyInk drips from the breakfast receipt toward the guestbook nook.
h-trail · 1 copyIna saw Mara tuck a letter into the guestbook.
h-witness · 1 copyPAUSE unhooks the charm; RELEASE follows a willing reading. Do not repeat more than one dawn at the table.
h-safe · 1 copy