Player materials · 1.1.0
The harbor lantern has gone dark. The keeper is missing, a repair crew is stranded, and the last ferry waits beyond the shoals.
Content notice: Rising water, people temporarily stranded; danger can be narrated from a safe distance.
These cards contain discoveries. Your GM will hand them out as you find them. Keep unrevealed cards face down.
Public route map: Harbor connects to Workshop and Dock; either reaches Tide gate, then Lantern. Routes work in both directions. Retrace the route to return. No hidden information is marked.
19:10: lamp failed. 19:15: gate closed.
h-order · 1 copyThree lamps, raised together from shore, mean a safe delayed return.
h-fallback · 1 copyThe burnt fuse and spare carry the same square mark. Disconnect the lamp, exchange the fuse, close the case.
h-method · 1 copyFind us at the tide gate. Bring dry rope. — Mira
h-note · 1 copyBoot prints follow the signed service path toward the gate.
h-trail · 1 copyIvo saw Mira carry rescue ropes toward the tide gate.
h-witness · 1 copySIDE CHANNEL: turn this small lever before touching the big wheel. SERVICE PATH: high ground, slow but dry.
h-safe · 1 copy