120-minute plan · 4 players · Bring people together The evening ferry has one clear-weather departure left. Travellers, market growers and a visiting repair crew each have something waiting across the river, while the pilot refuses to trade a safe manifest for louder promises. Content notice: Fog, delayed journeys and competing needs. No medical emergency or survival threat is hidden among the passengers; everyone can stay in a warm quay hall.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
Six brass capacity squares lie beside eight units of requests.
A lit hall has beds, a tea urn and a board of willing hosts.
Two numbered bays stand above the quay’s damp paving.
An empty bench sits beside two host invitation cards.
A boarding rail faces the last clear channel.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: