120-minute plan · 4 players · Follow the evidence Two passengers hold apparently identical tickets for the same seat on a mirror ferry. One reflection remains on the platform after its owner walks away. Content notice: Reflections and mistaken identity. Reflections are friendly manifestations; use colored silhouettes if doubling a person feels uncomfortable.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
A waiting ferry faces a platform with a freestanding mirror.
A roll of bookings sits behind a low public counter.
A dry blotting pad and a plain inspection pane stand on the bench.
A public sign reads TRY OUR NEW MIRROR PRINTER.
A boarding clerk has paused seat six while other passengers wait.
A quiet desk holds retained booking copies and exchange forms.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: