Player materials · 1.0.0
A room absent from the museum plan opens overnight. Its objects have no labels, and two curators disagree about who is allowed to name them.
Content notice: Erasure of credit and institutional conflict; no real-world culture is imitated.
These cards contain discoveries. Your GM will hand them out as you find them. Keep unrevealed cards face down.
Public route map: Museum hall connects to Catalogue desk and Loading court; either reaches Unwritten room, then Display gallery. Routes work in both directions. Retrace the route to return. No hidden information is marked.
Deleted catalogue numbers reappear as shadows beneath the objects.
h-order · 1 copyThe room may be sealed with a preservation notice; its objects remain intact.
h-fallback · 1 copyMatch workshop marks to receipts; label uncertain identities UNKNOWN MAKER rather than inventing them.
h-method · 1 copyYara’s appointment card says UNWRITTEN ROOM, after closing.
h-note · 1 copyBlank label shadows point through the unplanned doorway.
h-trail · 1 copyBex saw Yara carry deleted cards into the new room.
h-witness · 1 copyA record may name what is known: place, material, delivery date. A maker name needs evidence.
h-safe · 1 copy