120-minute plan · 4 players · Make time and supplies count A magical canal can carry sealed invitations to three hill gardens before rain flattens its paper boats. Four sheets and two lengths of twine decide how many arrive today. Content notice: Weather and fragile craft. Invitations remain sealed; use imaginary canal rules rather than real boating instructions.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
Three sealed bundles sit beside four uncut sheets.
Rain markers flank a small crosswind vane.
Three launch grooves face the hill gardens.
A roof covers two narrow tow channels.
Three garden signs overlook two covered channels.
A sheltered alcove holds yesterday’s marked wind ribbons.
Convoy: three sheets to fold, one twine to trim. Covered relay: two twines for moorings, two sheets for boats. Optional stock canopy: one sheet. Three invitation bundles remain sealed. Try this: Allocate finite material before choosing a launch.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: