120-minute plan · 4 players · Explore changing places A little station’s star engine has stopped drawing safe routes between the drifting islands. Its repair keeper left two mirrors in different phases, and the last navigation crystals can restart the engine or illuminate a hand-drawn route. Content notice: Remote heights and temporary isolation. All rooms have stable floors and railings; a warm dock refuge remains available.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
A warm dock faces three waiting island lights.
Weights rise and fall beside two labelled phase shafts.
An amber prism holds the last colour of sunset.
Dew-filled leaves cool a fixed route behind the axle.
Three hollow rings repeat the station’s last steady cadence.
A pale sail is locked on a dawn-coloured marker.
Two uncoupled rings surround a quiet central spindle.
A fixed lens stand looks over the refuge dock and waiting islands.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: