Discovery cards — GM keeps these until revealed
The caravan’s travel tally
Three star lamps. Four water flasks. One weather cover. Ridge: two lamps, one rest flask, one cover. Hollow: one lamp, two walking flasks. Chart recovery: one lamp and two work turns. Choose a complete plan for everyone.
Try this: Allocate supplies to a route and decide whether the chart fits.
Mist and reception marks
At four turns remaining, mist reaches the ridge. Markers already lit remain readable. At one turn remaining, reception closes. Ridge crossing takes two turns; hollow arrival takes one after its two-turn preparation.
Try this: Work backward from a real arrival deadline.
Two complete travel plans
Ridge: mark, rest, cross under the cover. Hollow: supply the guide, prepare the longer walk, arrive together. A staffed shelter at camp remains open even after reception closes.
Try this: Assign the preparation jobs and keep a complete fallback.
Tomorrow’s recovered stars
The chart shows seasonal routes beyond tomorrow’s destination. It does not shorten tonight’s paths. Mark recovered [ ] and the lamp and turns spent [ ].
Try this: Record a future benefit and its present opportunity cost.