120-minute plan · 4 players · Break a repeating day A tiny station repeats the same departure three times. A parcel ramp opens too late for an accessibility bridge, while two platform crews follow contradictory versions of the timetable. Content notice: Missed connections and repeating time. All passengers remain safe on the platform; nobody is stranded in danger.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
A three-faced prism hangs above a repeating clock.
An original timetable lies under glass.
A luggage cart stands in a painted bridge lane.
An access bridge waits beside the express doors.
A later local service is posted beside benches and tea.
Two group transfer stamps sit below a shelter map.
First [ ] Second [ ] Third [ ]. Retain notes and understood schedules. Reset tickets, carts, crew assignments, boarded passengers and gate status. After the third, the station returns to ordinary time. Try this: Choose how many more attempts to spend and name a final fallback.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: