Tomorrow’s Bells

120-minute plan · 4 players · Break a repeating day A bell tower announces tomorrow’s opening before today’s workers are ready. Three short rehearsals repeat until the town chooses how to begin together. Content notice: Repeating sounds and public deadlines. Describe bells rather than making loud noises; the repetition ends after three rounds.

At the table

Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.

Tomorrow square

An opening banner lifts and settles in the same breeze.

Striker gallery

A brass striker passes a chalk notch before the reply flag rises.

West counterweight room

A pinhole moves slowly beyond a painted line.

Workers’ courtyard

Workers wait beside two portable bells.

Covered bell bridge

A covered bridge joins the tower to the public opening stand.

Three rehearsal spaces

Round one: ____ . Round two: ____ . Round three: ____ . Remembered notes remain. Pins, handbells, invitations and positions return. After round three, the rehearsal ring is empty. Try this: Separate the retained plan from jobs that must be done again.

Your record

Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know:

Tomorrow’s Bells — known placesTomorrow’s BellsClimb the public stairEnter the work yardFollow the striker railTake the west bridgeDescend to the reply standUse the staffed public ramp1Tomorrow square2Striker gallery3West counterweight room4Workers’ courtyard5Covered bell bridgeKnown connections · no movement scale