120-minute plan · 4 players · Break a repeating day A bell tower announces tomorrow’s opening before today’s workers are ready. Three short rehearsals repeat until the town chooses how to begin together. Content notice: Repeating sounds and public deadlines. Describe bells rather than making loud noises; the repetition ends after three rounds.
Describe what your character tries and the help they offer. Ask the GM what a choice will cost before committing. The group may pause, change a detail or stop. Write names, promises and unanswered questions on paper.
An opening banner lifts and settles in the same breeze.
A brass striker passes a chalk notch before the reply flag rises.
A pinhole moves slowly beyond a painted line.
Workers wait beside two portable bells.
A covered bridge joins the tower to the public opening stand.
Round one: ____ . Round two: ____ . Round three: ____ . Remembered notes remain. Pins, handbells, invitations and positions return. After round three, the rehearsal ring is empty. Try this: Separate the retained plan from jobs that must be done again.
Our names and useful skills: Our shared aim: Places we have visited: Evidence and promises: What we still want to know: