The Town That Moved Overnight

Player materials · 1.0.0

Buildings have traded places overnight. The clinic stands where the bakery was, and a surveyor’s chalk grid glows beneath the market.

Content notice: Disorientation and moving buildings; keep all residents safely outside during changes.

These cards contain discoveries. Your GM will hand them out as you find them. Keep unrevealed cards face down.

The Town That Moved Overnight: Player route mapPublic route map: Displaced square connects to Survey shed and Old signpost; either reaches Grid centre, then Anchor stones. Routes work in both directions. Retrace the route to return. No hidden information is marked.Player route mapDisplaced square1Survey shed2Old signpost3Grid centre4Anchor stones5NPUBLIC ROUTES · CONNECTIONS ARE BIDIRECTIONAL · NOT TO SCALE · 1.0.0

Public route map: Displaced square connects to Survey shed and Old signpost; either reaches Grid centre, then Anchor stones. Routes work in both directions. Retrace the route to return. No hidden information is marked.

Timeline record

Only blocks inside the chalk boundary move; the old signpost stands outside it.

h-order · 1 copy

Fallback instruction

HOLD fixes the current layout; new signs can make it usable.

h-fallback · 1 copy

Method diagram

North label goes to the northern socket, east to the eastern; scratched arrows match.

h-method · 1 copy

Destination note

Tessa’s survey slip says GRID CENTRE, alignment watch.

h-note · 1 copy

Physical trail

Fresh chalk tracks run from the shed to the grid centre.

h-trail · 1 copy

Witness statement

Brin saw Tessa step inside the central chalk square before dawn.

h-witness · 1 copy

Safety marks

Pull HOLD before touching an anchor. Keep the clinic route marked while the blocks settle.

h-safe · 1 copy