Oren
Goal: Bring the ferry in only on a recognizable signal. Offers: Three covered lamps, the log, and a patient signal watch. Boundary: Will keep the ferry outside if a three-lamp pattern is incomplete. Voice: Checks every promise against a number.
Goal: Bring the ferry in only on a recognizable signal. Offers: Three covered lamps, the log, and a patient signal watch. Boundary: Will keep the ferry outside if a three-lamp pattern is incomplete. Voice: Checks every promise against a number.
Goal: Repair the fault and retain a written inspection rota. Offers: A matching fuse and an extra rope, collected together. Boundary: Will not touch the lamp before its fictional isolation latch is secured. Voice: Names the next small task, then waits.
Goal: See four people come home together. Offers: The gate sketch and a steady end for a rope. Boundary: Will not open the main gate over the ledge. Voice: Counts quietly when worried.
Goal: Protect the workers without sacrificing the ferry. Offers: Leads either the drained crossing or the upper stair. Boundary: Will not leave a worker behind for tools. Voice: Clear instructions with a pause for replies.