An observatory receives a message from the wrong patch of sky. Its research partner believes the signal is a warning; the mirror technician suspects a reversed label.
Open adventureThe Bakery at the Edge of Winter
The town’s only warm oven is fading before the winter fair. A delivery of fuel has been diverted, but the baker will not blame the miller.
Tonight’s task
The town’s only warm oven is fading before the winter fair. A delivery of fuel has been diverted, but the baker will not blame the miller.
Inside the complete pack
- A GM book with six scenes, seven discoverable clues, four characters and two endings.
- Three route and approach maps in SVG and PNG, plus low-ink maps.
- Seven player cards with matching GM answers.
- A 120-minute time sheet, shorter routes and advice for 3, 4 or 5 players.
- PDF and self-contained HTML files for offline printing.
A first look
Ed’s tray of unbaked loaves rests on a cold sill. The fair ribbons have frost on their edges.
Timeline record
The damp sacks arrived after the shelter’s roof failed.
Read the complete GM book (contains spoilers)
The Bakery at the Edge of Winter
GM book · 1.0.0 · 120-minute plan · 4 players
The town’s only warm oven is fading before the winter fair. A delivery of fuel has been diverted, but the baker will not blame the miller.
Content notice: Cold weather and resource shortage; this fictional oven procedure is not appliance guidance.
Before you start
- Read the truth, the two endings and the two final methods.
- Print the player map and seven cards. Keep the cards face down until discovered.
- Use your own rules or the no-dice mode below. Read the opening agreement.
- Review the immediate problem and the compression plan; choose a timekeeper.
What is really happening
Baker Sani sent dry fuel to the mill shelter after a roof failure. Damp sacks replaced it by mistake. Separating dry offcuts and sharing oven time saves the fair and shelter; moving all baking to the small mill stove provides fewer loaves but keeps everyone warm.
How to play
Use your own rules or play without dice. State the goal, choose an approach, explain a reasonable cost and let the players decide. Plausible careful actions succeed; uncertain actions can succeed with delay, spent supplies or a favour owed. Evidence is always available through its described action. Each player creates an ordinary person with a useful skill, a reason to help, and an item. No character sheet, monster statistics or proprietary rulebook is needed.
Opening agreement · 10 minutes
Take 10 minutes to introduce characters, read the premise and discuss the content notice. Anyone may say “pause”, pass on a description, or ask to move an uncomfortable moment offstage. Agree on no combat and on treating consequences as delay or repair, not permanent harm. Give one player the route map and another the time sheet.
Time plan
Follow both investigations; take the break before the immediate problem.
- 0–10: Opening agreement · 10 minutes
- 10–20: Arrival · 10 minutes
- 20–35: Records and tools · 15 minutes
- 35–50: An independent trail · 15 minutes
- 50–55: Break · 5 minutes
- 55–75: The immediate problem · 20 minutes
- 75–95: The final choice · 20 minutes
- 95–110: Home and aftermath · 15 minutes
- 110–120: Closing and epilogues · 10 minutes
Total: 120 minutes.
When time is short
- Follow both investigations; take the break before the immediate problem.
- At 75 minutes, settle the immediate problem using a safe approach without another roll. At 95 minutes, finish the final method and begin the return.
- With 10 minutes left, first secure the immediate goal: Bring the prepared dough to the mill’s stove and share its small batches. Mark the immediate goal safe only once the people or resource are secured. Then, if no final method was used: Bake smaller batches at the shelter kitchen and serve a shared supper. Mark the fallback method and read the cost ending. Give each character an epilogue; do not bypass the safety step.
1. Arrival · 10 minutes
Place: Bakery lane
Read aloud
Ed’s tray of unbaked loaves rests on a cold sill. The fair ribbons have frost on their edges.
Run this scene
Fuel was diverted for shelter rather than stolen. A smaller shared meal is the fallback. Begin with the concrete request in the premise. Ask each character why they care and give them one ordinary useful item. Read both public observations without requiring a roll. Explain that the marked routes are safe to investigate, and offer a choice of the records or the visible trail. Let the group appoint a map reader; do not use hidden travel rolls to block the first lead.
Choices
- Visit Fuel shed
- Follow the trail to Mill yard
If the group gets stuck
If conversation or a test fails, give the public card anyway. A clear sign points to Shelter kitchen. A missing method can be found again at Great oven; no character skill is required.
People in this scene
Ed: Bake enough bread for the fair Offers directions and ordinary transport for news of the outcome. Voice: Patient, concrete sentences; ask one practical question.
Evidence to give
Timeline record: The damp sacks arrived after the shelter’s roof failed.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: Fuel was diverted for shelter rather than stolen.
Fallback instruction: The mill’s small stove can bake short batches while heating the shelter.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: A smaller shared meal is the fallback.
Continue: Records and tools or An independent trail
2. Records and tools · 15 minutes
Place: Fuel shed
Read aloud
Nia breaks open a sack: the wood inside is wet and heavy. Untreated offcuts sit on a higher shelf.
Run this scene
The fair and shelter can share scarce dry fuel. The baker is at the shelter. Put the method card and destination note on the table. Ask what the two objects suggest, then answer direct practical questions from their wording. The maker can trade tools for help carrying or recording them, but refusal never removes these public documents. The trail remains another route. A check, if your rules use one, changes the time or tidiness of the work rather than whether this evidence exists.
Choices
- Proceed to Shelter kitchen
- Compare evidence at Mill yard
If the group gets stuck
If conversation or a test fails, give the public card anyway. A clear sign points to Shelter kitchen. A missing method can be found again at Great oven; no character skill is required.
People in this scene
Nia: Find dry fuel without using unsafe painted wood Lends supplies if a character helps carry or catalogue them. Public instructions remain available. Voice: Quick, exact words; point at tools while speaking.
Evidence to give
Method diagram: Dry untreated offcuts are tagged on the high shelf; two short oven turns conserve them.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: The fair and shelter can share scarce dry fuel.
Destination note: Sani’s delivery note says SHELTER KITCHEN, hot soup watch.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: The baker is at the shelter.
Continue: An independent trail or The immediate problem
3. An independent trail · 15 minutes
Place: Mill yard
Read aloud
Tor stacks blankets beside a roof panel. The fuel delivery stamp points toward the shelter kitchen.
Run this scene
A physical route finds her. A witness confirms the destination. Describe the physical trail before asking for a decision. The witness tells what they actually observed and admits what they did not see. If the group refuses conversation, the physical route supplies the destination. Let a character compare the timeline and another trace the map. For a divided group, take one short turn per side, then reunite at the meeting; do not add another travel encounter.
Choices
- Proceed to Shelter kitchen
- Compare evidence at Fuel shed
If the group gets stuck
If conversation or a test fails, give the public card anyway. A clear sign points to Shelter kitchen. A missing method can be found again at Great oven; no character skill is required.
People in this scene
Tor: Keep the temporary shelter warm Guides the party if they share a plan. If refused, points to the visible trail. Voice: Cautious, distinguish observation from assumption.
Evidence to give
Physical trail: Floury handprints follow the fuel cart toward the shelter door.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: A physical route finds her.
Witness statement: Tor saw Sani carry the dry fuel into the shelter kitchen.
Give it: Ask any direct question, or read the witness’s signed statement if conversation is refused.
GM inference: A witness confirms the destination.
Continue: Records and tools or The immediate problem
4. The immediate problem · 20 minutes
Place: Shelter kitchen
Read aloud
Sani ladles soup from a small stove. “They needed heat first,” she says, “but I thought the replacement sacks were dry.”
Run this scene
Baker Sani sent dry fuel to the mill shelter after a roof failure. Damp sacks replaced it by mistake. Separating dry offcuts and sharing oven time saves the fair and shelter; moving all baking to the small mill stove provides fewer loaves but keeps everyone warm. State the immediate stakes and offer both listed approaches. Before resolving action, ask who observes, who acts and who helps. Make any cost visible before a player accepts it. Avoid demanding a special ability or spell. When a plan fails, use the slower listed route and mark its time cost; people remain recoverable. Once the goal is safe, mark the immediate goal safe and continue. A refusal by the keeper cannot hide the marked safety instructions.
Choices
- Reserve the shelter pile and carry only tagged spare offcuts back to the bakery.
- Bring the prepared dough to the mill’s stove and share its small batches.
If the group gets stuck
Bring the prepared dough to the mill’s stove and share its small batches. Explain a five-minute delay before they accept it; mark the immediate goal safe when the people or resource are secured.
People in this scene
Sani: Honor both the fair and the shelter’s needs Explains both solutions when the party agrees to protect the immediate goal; the marked instructions are available regardless. Voice: Calm under pressure; admit the decision and its cost.
Evidence to give
Safety marks: Use only tagged dry untreated fuel. Keep the shelter’s allocated pile separate.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: Protect the shared resource before lighting another baking turn.
Encounter: Agree on fuel allocation without taking heat from the shelter.
A delay leaves less time for the final repair or decision. Explain costs before resolving an action.
Approach A: Reserve the shelter pile and carry only tagged spare offcuts back to the bakery.
Approach B: Bring the prepared dough to the mill’s stove and share its small batches.
4 players: Two pairs take observation and action tasks. Resolve them in two short alternating turns.
Mark the immediate goal safe after either safe approach; a setback costs time, not access to the next scene.
Continue: The final choice
5. The final choice · 20 minutes
Place: Great oven
Read aloud
The great oven holds a small red glow. Beside it, a board has space for two short baking turns.
Run this scene
The fair and shelter can share scarce dry fuel. Protect the shared resource before lighting another baking turn. Reveal the method and fallback together. Ask the group which tradeoff it accepts and give every character a small contribution. Mark the complete method for the first choice or the fallback method for the second. A risky improvisation should inherit one of these outcomes after its cost is explained, rather than create a third unprepared lock. Keep the immediate goal safe. Return by the known marked route; no new location needs to be invented.
Choices
- Run two short great-oven turns with the agreed fuel reserve.
- Bake smaller batches at the shelter kitchen and serve a shared supper.
If the group gets stuck
Bake smaller batches at the shelter kitchen and serve a shared supper. Mark the fallback method, keep the immediate goal safe and read the cost ending. Do not repeat a failed test.
People in this scene
Nia: Find dry fuel without using unsafe painted wood Lends supplies if a character helps carry or catalogue them. Public instructions remain available. Voice: Quick, exact words; point at tools while speaking.
Sani: Honor both the fair and the shelter’s needs Explains both solutions when the party agrees to protect the immediate goal; the marked instructions are available regardless. Voice: Calm under pressure; admit the decision and its cost.
Evidence to give
Method diagram: Dry untreated offcuts are tagged on the high shelf; two short oven turns conserve them.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: The fair and shelter can share scarce dry fuel.
Fallback instruction: The mill’s small stove can bake short batches while heating the shelter.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: A smaller shared meal is the fallback.
Encounter: Choose the fair’s meal.
The complete method preserves the planned service; the fallback preserves the immediate goal at a visible cost.
Approach A: Run two short great-oven turns with the agreed fuel reserve.
Approach B: Bake smaller batches at the shelter kitchen and serve a shared supper.
4 players: Work in two pairs, one following the method and the other preparing a fallback or record.
Mark the complete method for the first approach or the fallback method for the second. Both allow return and an ending.
Continue: Home and aftermath
6. Home and aftermath · 15 minutes
Place: Bakery lane
Read aloud
Steam rises above a row of cups. The fair begins around bread that is plentiful, or deliberately shared in smaller pieces.
Run this scene
Choose a complete resolution or a resolution with a cost, then ask the group what happens next. Read the ending matching the selected outcome. Invite each character to add one ordinary detail to the aftermath, then ask the keeper for a concrete next action. Record who accepted the cost and which clues went unused. Spend the last few minutes on one enjoyable moment and one thing to change next time. Characters need not solve every optional inference to earn a resolved ending.
Choices
- Describe who follows up tomorrow
- Ask who helped whom and what it cost
If the group gets stuck
If no method was chosen, first confirm the immediate goal is safe, use the final fallback method and then read the cost ending. Record the unresolved work and give every character an epilogue.
People in this scene
Ed: Bake enough bread for the fair Offers directions and ordinary transport for news of the outcome. Voice: Patient, concrete sentences; ask one practical question.
Sani: Honor both the fair and the shelter’s needs Explains both solutions when the party agrees to protect the immediate goal; the marked instructions are available regardless. Voice: Calm under pressure; admit the decision and its cost.
Evidence to give
No new evidence required.
Continue: Read an ending and close the session.
Endings
Complete resolution
Two warm batches reach the fair while soup stays hot at the shelter. Sani posts tomorrow’s fuel allocation where both kitchens can see it.
First secure the immediate goal at Shelter kitchen. Choose this ending only after final method A is used at Great oven.
Resolution with a cost
The fair becomes a smaller supper around the mill stove. Nobody loses their warm meal, but several planned stalls wait for another day.
First secure the immediate goal at Shelter kitchen. Choose this ending only after final method B is used at Great oven.
- Run two short great-oven turns with the agreed fuel reserve remains for a later visit.
Clue reasoning
Fuel was diverted for shelter rather than stolen.
Timeline record
Proceed to Shelter kitchen
Destination note OR Physical trail OR Witness statement
Protect the shared resource before lighting another baking turn.
Safety marks · the marked safety instructions supply a fallback.
Choose the fair’s meal.
Method diagram OR Fallback instruction
Handout answers
h-order: Fuel was diverted for shelter rather than stolen.
h-fallback: A smaller shared meal is the fallback.
h-method: The fair and shelter can share scarce dry fuel.
h-note: The baker is at the shelter.
h-trail: A physical route finds her.
h-witness: A witness confirms the destination.
h-safe: Protect the shared resource before lighting another baking turn.
After the session
Record the ending, one memorable choice, and any unresolved work. Ask what was enjoyable and what needs to change. The time plan is a starting point; adapt it to your group.
Start at Bakery lane. Fuel shed and Mill yard are independent investigation routes; both connect to Shelter kitchen, which leads to Great oven. All marked connections are bidirectional. Return uses the known route to Bakery lane.
At Shelter kitchen, the marked entrance reaches the immediate problem. Approach A: Reserve the shelter pile and carry only tagged spare offcuts back to the bakery. Approach B: Bring the prepared dough to the mill’s stove and share its small batches. Both reach the onward route. Layout is schematic, with no combat grid or movement scale.
Original AI-assisted fiction. Use and adapt at your own table. Public redistribution and publication terms are to be set by the owner. This package includes no proprietary game rules.
Another night, another story
The harbor lantern has gone dark. The keeper is missing, a repair crew is stranded, and the last ferry waits beyond the shoals.
Open adventure