Table ReadyMaps. Stories. Less prep.
More table time.

Choose a story.
Bring your table.

Every adventure includes a complete GM book, printable player materials, maps and two ways to bring the story home.

Coasts & rivers · Town mysteries · Gardens & villages · Journeys · Promises & people · Curious places

20 complete adventures

Public route map for The Lantern at Low Tide

The Lantern at Low Tide

2 hours · 3–5 players · No combat

The harbor lantern has gone dark. The keeper is missing, a repair crew is stranded, and the last ferry waits beyond the shoals.

Open adventure
Public route map for The Clockmaker's Missing Hour

The Clockmaker's Missing Hour

2 hours · 3–5 players · No combat

The town has forgotten the hour between eleven and noon. A delivery arrived without a recipient, and the clockmaker refuses to wind the tower.

Open adventure
Public route map for The Market of Borrowed Names

The Market of Borrowed Names

2 hours · 3–5 players · No combat

At a night market, a baker answers to the mayor’s name and the mayor cannot sign a decree. The name broker’s ledger has gone blank.

Open adventure
Public route map for A Bell Beneath the Bridge

A Bell Beneath the Bridge

2 hours · 3–5 players · No combat

Each wagon crossing the bridge makes a bell ring underwater. The ferryman wants the bridge closed; a stranded bell diver asks for help.

Open adventure
Public route map for The Museum's Unwritten Room

The Museum's Unwritten Room

2 hours · 3–5 players · No combat

A room absent from the museum plan opens overnight. Its objects have no labels, and two curators disagree about who is allowed to name them.

Open adventure
Public route map for The Rain Collector's Secret

The Rain Collector's Secret

2 hours · 3–5 players · No combat

One district floods while another has no drinking water. Rooftop cisterns hum at night, and the rain collector refuses to open his valve house.

Open adventure
Public route map for The Festival of Silent Drums

The Festival of Silent Drums

2 hours · 3–5 players · No combat

The festival drums move but make no sound. A performer has stopped rehearsing, and the crowd is divided over who gets the opening beat.

Open adventure
Public route map for The Inn with Two Dawns

The Inn with Two Dawns

2 hours · 3–5 players · No combat

Every guest sees dawn twice. A breakfast cup remembers its old crack, and the innkeeper is keeping somebody’s departure letter locked away.

Open adventure
Public route map for The Ferry to the Paper Island

The Ferry to the Paper Island

2 hours · 3–5 players · No combat

A paper island folds out of the river every summer. This year its ferry has not returned, and the island’s edge is curling toward the water.

Open adventure
Public route map for The Lighthouse in the Forest

The Lighthouse in the Forest

2 hours · 3–5 players · No combat

A lighthouse shines among the trees. Migrating birds circle it instead of finding their river, while its keeper insists the light saved a lost child.

Open adventure
Public route map for The Archive of Small Promises

The Archive of Small Promises

2 hours · 3–5 players · No combat

Promises have become little objects in a civic archive. Its shelves are full, and a librarian cannot return the promise she made to her sister.

Open adventure
Public route map for The Observatory's Lost Signal

The Observatory's Lost Signal

2 hours · 3–5 players · No combat

An observatory receives a message from the wrong patch of sky. Its research partner believes the signal is a warning; the mirror technician suspects a reversed label.

Open adventure
Public route map for The Garden Under the Reservoir

The Garden Under the Reservoir

2 hours · 3–5 players · No combat

A lowering reservoir reveals a garden beneath its surface. A caretaker goes down to recover a memorial, while the water board prepares to refill.

Open adventure