The harbor lantern has gone dark. The keeper is missing, a repair crew is stranded, and the last ferry waits beyond the shoals.
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Every adventure includes a complete GM book, printable player materials, maps and two ways to bring the story home.
Coasts & rivers · Town mysteries · Gardens & villages · Journeys · Promises & people · Curious places
20 complete adventures
The town has forgotten the hour between eleven and noon. A delivery arrived without a recipient, and the clockmaker refuses to wind the tower.
Open adventureSpring reaches every field except one orchard. Its caretaker blames a sleeping tree spirit; a dry channel suggests a more practical secret.
Open adventureAn empty train arrives with letters addressed to people who have left town. Tonight its last carriage will be sent to the scrap yard.
Open adventureAt a night market, a baker answers to the mayor’s name and the mayor cannot sign a decree. The name broker’s ledger has gone blank.
Open adventureThe royal glasshouse changes its paths after midnight. A night gardener is inside, and the morning inspectors want every door sealed.
Open adventureEach wagon crossing the bridge makes a bell ring underwater. The ferryman wants the bridge closed; a stranded bell diver asks for help.
Open adventureA room absent from the museum plan opens overnight. Its objects have no labels, and two curators disagree about who is allowed to name them.
Open adventureOne district floods while another has no drinking water. Rooftop cisterns hum at night, and the rain collector refuses to open his valve house.
Open adventureA new door appears on a finished map. Its cartographer went through yesterday; today the map begins erasing the roads behind him.
Open adventureThe festival drums move but make no sound. A performer has stopped rehearsing, and the crowd is divided over who gets the opening beat.
Open adventureEvery guest sees dawn twice. A breakfast cup remembers its old crack, and the innkeeper is keeping somebody’s departure letter locked away.
Open adventureA paper island folds out of the river every summer. This year its ferry has not returned, and the island’s edge is curling toward the water.
Open adventureA lighthouse shines among the trees. Migrating birds circle it instead of finding their river, while its keeper insists the light saved a lost child.
Open adventurePromises have become little objects in a civic archive. Its shelves are full, and a librarian cannot return the promise she made to her sister.
Open adventureThe town’s only warm oven is fading before the winter fair. A delivery of fuel has been diverted, but the baker will not blame the miller.
Open adventureAn observatory receives a message from the wrong patch of sky. Its research partner believes the signal is a warning; the mirror technician suspects a reversed label.
Open adventureA lowering reservoir reveals a garden beneath its surface. A caretaker goes down to recover a memorial, while the water board prepares to refill.
Open adventureA courier insists her empty satchel contains a parcel. The recipient’s bell rings whenever she turns away, and the dispatch office has no visible entry.
Open adventureBuildings have traded places overnight. The clinic stands where the bakery was, and a surveyor’s chalk grid glows beneath the market.
Open adventureNo adventures match these filters.