Table ReadyMaps. Stories. Less prep.
More table time.

Town mysteries

Complete, non-combat stories for a two-hour evening. Find a premise your group likes, preview its route map, then take the whole pack.

4 complete adventures

Public route map for The Clockmaker's Missing Hour

The Clockmaker's Missing Hour

2 hours · 3–5 players · No combat

The town has forgotten the hour between eleven and noon. A delivery arrived without a recipient, and the clockmaker refuses to wind the tower.

Open adventure
Public route map for The Rain Collector's Secret

The Rain Collector's Secret

2 hours · 3–5 players · No combat

One district floods while another has no drinking water. Rooftop cisterns hum at night, and the rain collector refuses to open his valve house.

Open adventure
Public route map for The Inn with Two Dawns

The Inn with Two Dawns

2 hours · 3–5 players · No combat

Every guest sees dawn twice. A breakfast cup remembers its old crack, and the innkeeper is keeping somebody’s departure letter locked away.

Open adventure