Table ReadyMaps. Stories. Less prep.
More table time.

Promises & people

Complete, non-combat stories for a two-hour evening. Find a premise your group likes, preview its route map, then take the whole pack.

5 complete adventures

Public route map for The Market of Borrowed Names

The Market of Borrowed Names

2 hours · 3–5 players · No combat

At a night market, a baker answers to the mayor’s name and the mayor cannot sign a decree. The name broker’s ledger has gone blank.

Open adventure
Public route map for The Museum's Unwritten Room

The Museum's Unwritten Room

2 hours · 3–5 players · No combat

A room absent from the museum plan opens overnight. Its objects have no labels, and two curators disagree about who is allowed to name them.

Open adventure
Public route map for The Festival of Silent Drums

The Festival of Silent Drums

2 hours · 3–5 players · No combat

The festival drums move but make no sound. A performer has stopped rehearsing, and the crowd is divided over who gets the opening beat.

Open adventure
Public route map for The Archive of Small Promises

The Archive of Small Promises

2 hours · 3–5 players · No combat

Promises have become little objects in a civic archive. Its shelves are full, and a librarian cannot return the promise she made to her sister.

Open adventure