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The Festival of Silent Drums
GM book · 1.0.0 · 120-minute plan · 4 players
The festival drums move but make no sound. A performer has stopped rehearsing, and the crowd is divided over who gets the opening beat.
Content notice: Public performance pressure; players can describe a beat instead of performing it.
Before you start
- Read the truth, the two endings and the two final methods.
- Print the player map and seven cards. Keep the cards face down until discovered.
- Use your own rules or the no-dice mode below. Read the opening agreement.
- Review the immediate problem and the compression plan; choose a timekeeper.
What is really happening
Drummer Lio accepted an enchanted silence cloth to prevent the council from drowning out small performers. The cloth now covers every shared drum. An inclusive call-and-response lifts it; replacing the shared drums with handclaps lets the festival proceed while the dispute waits.
How to play
Use your own rules or play without dice. State the goal, choose an approach, explain a reasonable cost and let the players decide. Plausible careful actions succeed; uncertain actions can succeed with delay, spent supplies or a favour owed. Evidence is always available through its described action. Each player creates an ordinary person with a useful skill, a reason to help, and an item. No character sheet, monster statistics or proprietary rulebook is needed.
Opening agreement · 10 minutes
Take 10 minutes to introduce characters, read the premise and discuss the content notice. Anyone may say “pause”, pass on a description, or ask to move an uncomfortable moment offstage. Agree on no combat and on treating consequences as delay or repair, not permanent harm. Give one player the route map and another the time sheet.
Time plan
Follow both investigations; take the break before the immediate problem.
- 0–10: Opening agreement · 10 minutes
- 10–20: Arrival · 10 minutes
- 20–35: Records and tools · 15 minutes
- 35–50: An independent trail · 15 minutes
- 50–55: Break · 5 minutes
- 55–75: The immediate problem · 20 minutes
- 75–95: The final choice · 20 minutes
- 95–110: Home and aftermath · 15 minutes
- 110–120: Closing and epilogues · 10 minutes
Total: 120 minutes.
When time is short
- Follow both investigations; take the break before the immediate problem.
- At 75 minutes, settle the immediate problem using a safe approach without another roll. At 95 minutes, finish the final method and begin the return.
- With 10 minutes left, first secure the immediate goal: Use the clap-only opening and schedule the unresolved instrument discussion after the festival. Mark the immediate goal safe only once the people or resource are secured. Then, if no final method was used: Ring the bell once and begin the agreed handclap opening. Mark the fallback method and read the cost ending. Give each character an epilogue; do not bypass the safety step.
1. Arrival · 10 minutes
Place: Festival square
Read aloud
Drumsticks bounce in perfect rhythm, but the square hears only shoes on stone. Toma lowers his opening banner.
Run this scene
The silence follows the cloth, not the whole festival. The festival can continue with a modest alternate arrangement. Begin with the concrete request in the premise. Ask each character why they care and give them one ordinary useful item. Read both public observations without requiring a roll. Explain that the marked routes are safe to investigate, and offer a choice of the records or the visible trail. Let the group appoint a map reader; do not use hidden travel rolls to block the first lead.
Choices
- Visit Costume tent
- Follow the trail to Rehearsal steps
If the group gets stuck
If conversation or a test fails, give the public card anyway. A clear sign points to Silent stage. A missing method can be found again at Bell balcony; no character skill is required.
People in this scene
Toma: Open the festival without humiliating anyone Offers directions and ordinary transport for news of the outcome. Voice: Patient, concrete sentences; ask one practical question.
Evidence to give
Timeline record: Only the shared drums are silent; shoes, voices and claps still sound.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: The silence follows the cloth, not the whole festival.
Fallback instruction: A clap-only opening requires no enchanted instruments.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: The festival can continue with a modest alternate arrangement.
Continue: Records and tools or An independent trail
2. Records and tools · 15 minutes
Place: Costume tent
Read aloud
Rue unfolds a cloth that seems to drink the rustle of its own folds. Four coloured tabs mark its corners.
Run this scene
An inclusive sequence releases the cloth. Lio waits on the stage. Put the method card and destination note on the table. Ask what the two objects suggest, then answer direct practical questions from their wording. The maker can trade tools for help carrying or recording them, but refusal never removes these public documents. The trail remains another route. A check, if your rules use one, changes the time or tidiness of the work rather than whether this evidence exists.
Choices
- Proceed to Silent stage
- Compare evidence at Rehearsal steps
If the group gets stuck
If conversation or a test fails, give the public card anyway. A clear sign points to Silent stage. A missing method can be found again at Bell balcony; no character skill is required.
People in this scene
Rue: Give every performer an audible turn Lends supplies if a character helps carry or catalogue them. Public instructions remain available. Voice: Quick, exact words; point at tools while speaking.
Evidence to give
Method diagram: Four tabs correspond to four opening turns: quiet, newcomer, ensemble, reply.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: An inclusive sequence releases the cloth.
Destination note: Lio’s rehearsal board says SILENT STAGE: listen before the bell.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: Lio waits on the stage.
Continue: An independent trail or The immediate problem
3. An independent trail · 15 minutes
Place: Rehearsal steps
Read aloud
Esen rehearses a handclap pattern with children on the steps. Every clap sounds clear.
Run this scene
Follow the material to its source. A witness establishes the destination. Describe the physical trail before asking for a decision. The witness tells what they actually observed and admits what they did not see. If the group refuses conversation, the physical route supplies the destination. Let a character compare the timeline and another trace the map. For a divided group, take one short turn per side, then reunite at the meeting; do not add another travel encounter.
Choices
- Proceed to Silent stage
- Compare evidence at Costume tent
If the group gets stuck
If conversation or a test fails, give the public card anyway. A clear sign points to Silent stage. A missing method can be found again at Bell balcony; no character skill is required.
People in this scene
Esen: Keep a path clear through the audience Guides the party if they share a plan. If refused, points to the visible trail. Voice: Cautious, distinguish observation from assumption.
Evidence to give
Physical trail: Coloured cloth threads run from the tent to the silent stage.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: Follow the material to its source.
Witness statement: Esen saw Lio spread the cloth over the shared drums.
Give it: Ask any direct question, or read the witness’s signed statement if conversation is refused.
GM inference: A witness establishes the destination.
Continue: Records and tools or The immediate problem
4. The immediate problem · 20 minutes
Place: Silent stage
Read aloud
Lio sits beside the silent drums. “A loud opening left no room,” they say, “so I asked for room.”
Run this scene
Drummer Lio accepted an enchanted silence cloth to prevent the council from drowning out small performers. The cloth now covers every shared drum. An inclusive call-and-response lifts it; replacing the shared drums with handclaps lets the festival proceed while the dispute waits. State the immediate stakes and offer both listed approaches. Before resolving action, ask who observes, who acts and who helps. Make any cost visible before a player accepts it. Avoid demanding a special ability or spell. When a plan fails, use the slower listed route and mark its time cost; people remain recoverable. Once the goal is safe, mark the immediate goal safe and continue. A refusal by the keeper cannot hide the marked safety instructions.
Choices
- Offer the four invitations and let each participant choose their sound.
- Use the clap-only opening and schedule the unresolved instrument discussion after the festival.
If the group gets stuck
Use the clap-only opening and schedule the unresolved instrument discussion after the festival. Explain a five-minute delay before they accept it; mark the immediate goal safe when the people or resource are secured.
People in this scene
Lio: Secure an opening where quieter performers are heard Explains both solutions when the party agrees to protect the immediate goal; the marked instructions are available regardless. Voice: Calm under pressure; admit the decision and its cost.
Evidence to give
Safety marks: Each tab lifts only after its performer is invited, not commanded.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: Consent and turn-taking resolve the encounter.
Encounter: Negotiate an opening that leaves room for every performer.
A delay leaves less time for the final repair or decision. Explain costs before resolving an action.
Approach A: Offer the four invitations and let each participant choose their sound.
Approach B: Use the clap-only opening and schedule the unresolved instrument discussion after the festival.
4 players: Two pairs take observation and action tasks. Resolve them in two short alternating turns.
Mark the immediate goal safe after either safe approach; a setback costs time, not access to the next scene.
Continue: The final choice
5. The final choice · 20 minutes
Place: Bell balcony
Read aloud
From the balcony, the whole stage can be seen. The bell rope hangs next to a card with four opening spaces.
Run this scene
An inclusive sequence releases the cloth. Consent and turn-taking resolve the encounter. Reveal the method and fallback together. Ask the group which tradeoff it accepts and give every character a small contribution. Mark the complete method for the first choice or the fallback method for the second. A risky improvisation should inherit one of these outcomes after its cost is explained, rather than create a third unprepared lock. Keep the immediate goal safe. Return by the known marked route; no new location needs to be invented.
Choices
- Perform the four call-and-response turns and lift the cloth.
- Ring the bell once and begin the agreed handclap opening.
If the group gets stuck
Ring the bell once and begin the agreed handclap opening. Mark the fallback method, keep the immediate goal safe and read the cost ending. Do not repeat a failed test.
People in this scene
Rue: Give every performer an audible turn Lends supplies if a character helps carry or catalogue them. Public instructions remain available. Voice: Quick, exact words; point at tools while speaking.
Lio: Secure an opening where quieter performers are heard Explains both solutions when the party agrees to protect the immediate goal; the marked instructions are available regardless. Voice: Calm under pressure; admit the decision and its cost.
Evidence to give
Method diagram: Four tabs correspond to four opening turns: quiet, newcomer, ensemble, reply.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: An inclusive sequence releases the cloth.
Fallback instruction: A clap-only opening requires no enchanted instruments.
Give it: Inspect the visible labelled object. Give its full text automatically; a check affects time or extra colour only.
GM inference: The festival can continue with a modest alternate arrangement.
Encounter: Start the festival without overriding the agreement.
The complete method preserves the planned service; the fallback preserves the immediate goal at a visible cost.
Approach A: Perform the four call-and-response turns and lift the cloth.
Approach B: Ring the bell once and begin the agreed handclap opening.
4 players: Work in two pairs, one following the method and the other preparing a fallback or record.
Mark the complete method for the first approach or the fallback method for the second. Both allow return and an ending.
Continue: Home and aftermath
6. Home and aftermath · 15 minutes
Place: Festival square
Read aloud
The crowd takes a breath together. The first sound is small enough that everybody has to listen.
Run this scene
Choose a complete resolution or a resolution with a cost, then ask the group what happens next. Read the ending matching the selected outcome. Invite each character to add one ordinary detail to the aftermath, then ask the keeper for a concrete next action. Record who accepted the cost and which clues went unused. Spend the last few minutes on one enjoyable moment and one thing to change next time. Characters need not solve every optional inference to earn a resolved ending.
Choices
- Describe who follows up tomorrow
- Ask who helped whom and what it cost
If the group gets stuck
If no method was chosen, first confirm the immediate goal is safe, use the final fallback method and then read the cost ending. Record the unresolved work and give every character an epilogue.
People in this scene
Toma: Open the festival without humiliating anyone Offers directions and ordinary transport for news of the outcome. Voice: Patient, concrete sentences; ask one practical question.
Lio: Secure an opening where quieter performers are heard Explains both solutions when the party agrees to protect the immediate goal; the marked instructions are available regardless. Voice: Calm under pressure; admit the decision and its cost.
Evidence to give
No new evidence required.
Continue: Read an ending and close the session.
Endings
Complete resolution
The cloth folds itself into four ordinary scarves. The drums answer the quietest opening beat, and the crowd leaves space for the reply.
First secure the immediate goal at Silent stage. Choose this ending only after final method A is used at Bell balcony.
Resolution with a cost
Hands carry the opening rhythm across the square. The drums stay silent, but the festival proceeds, with an honest promise to revisit their use.
First secure the immediate goal at Silent stage. Choose this ending only after final method B is used at Bell balcony.
- Perform the four call-and-response turns and lift the cloth remains for a later visit.
Clue reasoning
The silence follows the cloth, not the whole festival.
Timeline record
Proceed to Silent stage
Destination note OR Physical trail OR Witness statement
Consent and turn-taking resolve the encounter.
Safety marks · the marked safety instructions supply a fallback.
Start the festival without overriding the agreement.
Method diagram OR Fallback instruction
Handout answers
h-order: The silence follows the cloth, not the whole festival.
h-fallback: The festival can continue with a modest alternate arrangement.
h-method: An inclusive sequence releases the cloth.
h-note: Lio waits on the stage.
h-trail: Follow the material to its source.
h-witness: A witness establishes the destination.
h-safe: Consent and turn-taking resolve the encounter.
After the session
Record the ending, one memorable choice, and any unresolved work. Ask what was enjoyable and what needs to change. The time plan is a starting point; adapt it to your group.
Start at Festival square. Costume tent and Rehearsal steps are independent investigation routes; both connect to Silent stage, which leads to Bell balcony. All marked connections are bidirectional. Return uses the known route to Festival square.
At Silent stage, the marked entrance reaches the immediate problem. Approach A: Offer the four invitations and let each participant choose their sound. Approach B: Use the clap-only opening and schedule the unresolved instrument discussion after the festival. Both reach the onward route. Layout is schematic, with no combat grid or movement scale.
Original AI-assisted fiction. Use and adapt at your own table. Public redistribution and publication terms are to be set by the owner. This package includes no proprietary game rules.