SRD 5.2.1 · Actions
A character takes Dodge and is then Grappled, setting Speed to zero. Do the Dodge benefits remain until the next turn?
No; Speed zero ends those benefits.
Dodge explicitly loses its benefits if Speed is zero, which Grappled imposes. The ordinary expiry is therefore not the only way it stops helping. A separate condition can still affect incoming attacks or saving throws, but those changes should be recorded under that condition rather than attributed to the lost Dodge benefits.
The attack-roll protection requires seeing the attacker. Do not apply it blindly to every incoming attack. That visibility clause is attached to the attack benefit; the Dexterity-save benefit is stated separately.
Can the dodging creature see this attacker, and is its Speed still above zero?
If you take the Dodge action, you gain the following benefits: until the start of your next turn, any attack roll made against you has Disadvantage if you can see the attacker, and you make Dexterity saving throws with Advantage. You lose these benefits if you have the Incapacitated condition or if your Speed is 0.
Source: SRD 5.2.1, 181. Online guide.
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.
The explanation, example and table prompt are Table Ready adaptations; source text has been reflowed and tables reformatted. This guide and its printable card are available under the same CC BY 4.0 license. Independent reference; no official affiliation. These rules are optional for our system-neutral adventures.