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SRD 5.2.1 table guides / Actions

Dodge: when the benefits apply and end

Dodge is a temporary defensive action with specific visibility and loss conditions. Mark its expiry and recheck it when the character is immobilized or incapacitated.

Use it at the table

  1. Until the start of your next turn, incoming attack rolls have Disadvantage if you can see the attacker.
  2. During that period, make Dexterity saving throws with Advantage.
  3. Lose these benefits if you become Incapacitated or your Speed is zero.

Make the call

A character takes Dodge and is then Grappled, setting Speed to zero. Do the Dodge benefits remain until the next turn?

Watch for this mistake

The attack-roll protection requires seeing the attacker. Do not apply it blindly to every incoming attack. That visibility clause is attached to the attack benefit; the Dexterity-save benefit is stated separately.

Ask the table

Can the dodging creature see this attacker, and is its Speed still above zero?

The source rule

SRD 5.2.1, page 181. Read the official PDF.

If you take the Dodge action, you gain the following benefits: until the start of your next turn, any attack roll made against you has Disadvantage if you can see the attacker, and you make Dexterity saving throws with Advantage. You lose these benefits if you have the Incapacitated condition or if your Speed is 0.

Source and reuse

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

The explanation, example and table prompt are Table Ready adaptations; source text has been reflowed and tables reformatted. This guide and its printable card are available under the same CC BY 4.0 license. Independent reference; no official affiliation. These rules are optional for our system-neutral adventures.