Table ReadyMaps. Stories. Less prep.
More table time.

Follow the evidence

Compare independent observations, test competing explanations and decide what the evidence supports. Each story includes alternate ways to recover missed information.

A practical guide to this style

7 complete adventures

Starting map for The Clockmaker's Missing Hour

The Clockmaker's Missing Hour

investigation · 90/120 min · 3–5 players

The town remembers eleven and then noon, with nothing between. A signed bread receipt and a repeating kite story are the first things that disagree.

Open adventure
Starting map for Letters from the Empty Train

Letters from the Empty Train

investigation · 90/120 min · 3–5 players

A train arrives with no passengers and a drum of sealed, undelivered letters. Its sorting carriage is booked for dismantling at dawn.

Open adventure
Starting map for The Museum's Unwritten Room

The Museum's Unwritten Room

investigation · 90/120 min · 3–5 players

An unplanned room opens between two paintings. Objects inside cast the shapes of missing labels, and the museum must decide what it can honestly say about them.

Open adventure
Starting map for The Observatory's Lost Signal

The Observatory's Lost Signal

investigation · 90/120 min · 3–5 players

An observatory receives “DO NOT OPEN BEFORE DAWN” from the wrong patch of sky. Cal is preparing a warning, while two mirror labels and a neighboring hill lamp suggest a testable explanation.

Open adventure
Starting map for The Courier with an Empty Satchel

The Courier with an Empty Satchel

investigation · 90/120 min · 3–5 players

Miri’s apparently empty satchel pulls heavily at its strap. A smudged street number keeps sending her to a door whose resident says the bell is not theirs.

Open adventure
Starting map for The Mirror Ticket

The Mirror Ticket

investigation · 90/120 min · 3–5 players

Two passengers hold apparently identical tickets for the same seat on a mirror ferry. One reflection remains on the platform after its owner walks away.

Open adventure
Starting map for The Banquet’s Empty Seat

The Banquet’s Empty Seat

investigation · 90/120 min · 3–5 players

Place cards have been moved at a five-seat civic supper. Four guests have practical seating needs, and a fifth setting seems to belong to someone nobody invited.

Open adventure