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SRD 5.2.1 table guides / Conditions

Blinded: sight checks and attack rolls

Separate a task that requires sight from a task that merely becomes harder without it. Blinded changes specific rolls; it does not remove every way a character can interact with a scene.

Use it at the table

  1. Identify whether the task requires sight. If it does, the ability check fails automatically.
  2. Apply Disadvantage to the blinded creature’s attack rolls and Advantage to attack rolls against it.
  3. For a nonvisual task, resolve the stated skill and circumstances; the condition alone does not make every check fail.

Make the call

A blinded scout is asked to read a distant painted signal. Another character then asks the scout to remember the password they heard earlier. Does Blinded make both ability checks automatically fail?

Watch for this mistake

Do not replace “requires sight” with “anything the player attempts.” Describe available sounds, touch and remembered information without treating those as restored vision.

Ask the table

Which part of this task actually needs sight, and what other information can the character use?

The source rule

SRD 5.2.1, page 177. Read the official PDF.

While you have the Blinded condition, you experience the following effects. Can’t See. You can’t see and automatically fail any ability check that requires sight. Attacks Affected. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.

Source and reuse

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

The explanation, example and table prompt are Table Ready adaptations; source text has been reflowed and tables reformatted. This guide and its printable card are available under the same CC BY 4.0 license. Independent reference; no official affiliation. These rules are optional for our system-neutral adventures.