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SRD 5.2.1 table guides / Damage

Critical Hit: double the dice, then add modifiers

A critical attack changes damage dice, not every number in the damage expression. Keep the attack roll and the damage calculation as separate steps.

Use it at the table

  1. A 20 on the attack’s d20 scores a Critical Hit and hits regardless of AC or modifiers.
  2. Roll all of the attack’s damage dice twice and add those dice together.
  3. Add the relevant modifiers afterward; read any additional feature separately.

Make the call

An attack normally deals 1d8 + 3 damage. It scores a Critical Hit, and no other feature changes its damage. What expression is rolled?

Watch for this mistake

A natural 20 on an ability check is not an attack Critical Hit under this entry. Do not transfer the attack-specific damage procedure to every d20 roll.

Ask the table

Which parts of the attack’s damage are dice, and which are fixed modifiers?

The source rule

SRD 5.2.1, page 179. Read the official PDF.

If you roll a 20 on the d20 for an attack roll, you score a Critical Hit, and the attack hits regardless of any modifiers or the target’s AC. A Critical Hit lets you roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers. See also “Playing the Game” (“Damage and Healing”).

Source and reuse

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

The explanation, example and table prompt are Table Ready adaptations; source text has been reflowed. This guide and its printable card are available under the same CC BY 4.0 license. Independent reference; no official affiliation. These rules are optional for our system-neutral adventures.