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SRD 5.2.1 table guides / Combat

Knocking out a creature: use the melee finishing option

This option applies when a melee attack would reduce a creature to zero Hit Points. It changes the resulting Hit Points and starts a specific unconscious recovery process.

Use it at the table

  1. Confirm the finishing damage comes from a melee attack.
  2. Instead of reducing the target to zero, choose to leave it at 1 Hit Point; it becomes Unconscious and starts a Short Rest.
  3. It wakes upon regaining any Hit Points or successful DC 10 Medicine first aid using an action.

Make the call

A melee attack would reduce a guard to zero Hit Points. The attacker chooses the knockout option. At how many Hit Points does the guard remain?

Watch for this mistake

This permission is tied to a melee attack. Do not extend it to every source of damage, such as a distant area effect, merely because the attacker prefers a nonlethal result.

Ask the table

Was the finishing effect a melee attack, and how will someone provide recovery or first aid?

The source rule

SRD 5.2.1, page 184. Read the official PDF.

When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point. The creature then has the Unconscious condition and starts a Short Rest. The creature remains Unconscious until it regains any Hit Points or until someone uses an action to administer first aid to it, which requires a successful DC 10 Wisdom (Medicine) check.

Source and reuse

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

The explanation, example and table prompt are Table Ready adaptations; source text has been reflowed. This guide and its printable card are available under the same CC BY 4.0 license. Independent reference; no official affiliation. These rules are optional for our system-neutral adventures.