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SRD 5.2.1 table guides / Spell decisions

Detect Magic: distinguish sensing from inspecting an aura

Detect Magic first senses magical effects nearby. Seeing an aura and learning a spell’s school is a further step with an action and visibility requirement, not automatic full identification.

Before casting

Casting detailSRD 5.2.1 requirement
Casting timeAction or Ritual
RangeSelf
ComponentsV, S
DurationConcentration, up to 10 minutes

Use it at the table

  1. Maintain Concentration and check for magical effects within 30 feet of yourself.
  2. If such effects are sensed, take the Magic action to inspect a faint aura around a visible creature or object bearing the magic.
  3. Check blocking materials: 1 foot of stone, dirt or wood; 1 inch of metal; or a thin sheet of lead.

Make the call

A caster senses magic in the room, but a magical object is hidden from view inside an opaque container. Does sensing it automatically give a visible aura around that hidden object?

Watch for this mistake

Do not import Message’s barrier thicknesses into this spell. Detect Magic lists one inch of metal, and its information is also narrower than the properties and charges provided by Identify.

Ask the table

What has been sensed, what can the caster actually see, and is a barrier blocking the spell?

The source spell

SRD 5.2.1, page 123. Read the official PDF.

Level 1 Divination (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

Source and reuse

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

The explanation, example and table prompt are Table Ready adaptations; source text has been reflowed. This guide and its printable card are available under the same CC BY 4.0 license. Independent reference; no official affiliation. These rules are optional for our system-neutral adventures.